Mastering Animation

As those of you who know me know, I’ve been working very hard on my Master of Animation course at UTS. Two semesters in, and I’ve got a range of High Distinctions, Distinctions and Credits. Needless to say, I’m pretty chuffed at my results. But of course, as you may also know, assessment time meant many late nights, and even early mornings at uni. Takes a bit of a toll! Since my uni year ended a month ago, I’ve been doing a lot of sleeping.

But while I’ve been awake, I’ve been working on a new project. I’m learning to use Unity and developing my own video game.

I probably should have started with something small, but instead I’m going all out and making a Japanese style RPG. Fortunately, there is ORK Framework to take care of most of the stumbling blocks that would otherwise have made me give up.

So far I’ve made pretty good progress with the basics, though I still haven’t been able to start on the game proper. Still much animation and 3D modelling to go. This is a long haul project. Probably, in time, I’ll need to attempt a Kickstarter so I can hire a programmer to help me with certain things. But by then, I’ll have plenty to show.

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